The Best New Monsters In Realm Of The Sea Emperor
Hello, readers! My name is Robert Boyajian; I’m a student currently attending college in Southern California, and as card games go, I have a few Yu-Gi-Oh! Championship Series tops as well as a win under my belt. Some of you may have seen me around the YCS circuit, while others maybe never heard of me before. Regardless, I’m here to tell you that I’ll now be writing bi-weekly for Core TCG! My articles will cover everything from deck profiles and upcoming product news, to gameplay analysis and strategy for both Yu-Gi-O! and Cardfight!! Vanguard.
Exciting right? I bet you can barely hold in the burst of enthusiasm you just felt jolt through your body.
As for today, we’re going to be looking at the upcoming Realm of the Sea Emperor Structure Deck, which hits shelves – and the online store here at Core TCG – on October 16th.
Not only does Realm of the Sea Emperor give us some cards that’ll soon be linchpins in a new Water deck strategy, it also brings a few nifty reprints of hard-to-get cards and competitive mainstays. Stuff like Lost Blue Breaker, Deep Sea Diva, Snowman Eater, Skreech, Moray of Greed, Pot of Avarice, and Chain Disappearance give this Structure Deck quite a bit of value beyond the fact that it’s the base for a new competitive archetype. Reprints aside, Realm of the Sea Emperor also debuts a number of new cards you won’t find anywhere else. Personally, I believe these three monsters will have the most impact:
Level 4 / Water / Sea Serpent
1800 ATK / 0 DEF
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard for the activation of a WATER monster’s effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except “Atlantean Dragoons”.
The ability to search out any Sea Serpent-Type monster from your deck gives you a lot to work with. You can grab another Atlantean if you have more cards that require specific discards, or you can get something that has a lot of relevance on its own like Deep Sea Diva. The Dragoons are strong right now, but they’ll get even better as more cards are released; the upcoming Abyss Rising booster set will bring us a few more powerful Sea Serpent-Types to search, but we’ll discuss those a bit closer to the set’s launch.
While Atlantean Dragoons’ search ability makes it a flexible, high-utility card right off the bat, its 1800 ATK is another big asset: it’s more than enough to make the Dragoons a solid monster on the field. On top of the 1800 ATK body and the search effect, it even has a bonus ability that allows your lower-Level Sea Serpent-Types to attack your opponent directly as well. That makes the Dragoons a great combo for the next powerhouse on our list.
Level 3 / Water / Sea Serpent
1400 ATK / 0 DEF
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type “Atlantean” monster, except “Atlantean Marksman”, from your deck. When this card is sent to the Graveyard for the activation of a WATER monster’s effect: Target 1 Set card your opponent controls; destroy that target.
Now this one might be my favorite. Not only can Atlantean Marksman blow your opponent’s set cards away, but it’s also able to get you an immediate +1 in card economy as soon as it inflicts battle damage to your opponent. Having the Marksman around will let you guarantee that nothing stands in the way of your game-ending plays, ensuring that the most popular trap cards won’t last long if they’re set.
But of course, face-down spell and trap cards aren’t the only things that you might want gone: destroying a set monster like Geargiarmor is practically a blowout in the right match-ups. The fact that Marksman can generate shifts in tempo by Special Summoning another Atlantean monster each time it deals damage will also be very important in those long grind games, and it can set you up to go big if you choose to Special Summon the last monster in today’s review…
Atlantean Heavy Infantry
Level 2 / Water / Sea Serpent
0 ATK / 1600 DEF
While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon or Set (You can only gain this effect once per turn.) When this card is sent to the Graveyard for the activation of a WATER monster’s effect: Target 1 face-up card your opponent controls; destroy that target.
Any card that gives you an additional way to Summon is usually pretty powerful, and Atlantean Heavy Infantry is no exception to that rule. Being a Level 2 is probably one of the most relevant parts of this card, since the low Level lets you Special Summon it with Deep Sea Diva and then Xyz Summon a powerful Rank 2 like Daigusto Phoenix. Easy Xyz Summons are always back-breaking, but being able to make moves like that while churning out a steady stream of additional Normal Summons gets to be almost absurd. You can even use Heavy Infantry’s additional Summon as a way to put more Levels into play, just to reach your threshold for a Synchro Summon.
Atlantean Heavy Infrantry can be used as generic removal for any face-up card, too, which seems to be just as relevant as everything else it can do. Destroying big, control-oriented monsters like Legendary Six Samurai – Shi En, or cards that are giving your opponent growing card advantage like Wind-Up Factory, means even more outrageous utility.
There are more new cards in Realm of the Sea Emperor that I think might be interesting, but the three monsters we talked about today will be the core cards you’ll want to work with when you build an Atlantean deck. Heavy Infantry, Marksman, and the Dragoons don’t just create a set of combos that help you glean steady card advantage from routine plays: they’re also a solid way to create a path to victory. Now that you know how important these three cards are, finding stuff to complement them and help you take full advantage of the Atlantean archetype is the next step.
I’m really excited about all of this Water monster support, and I’ve already started working on a few deck ideas that I think will be successful. Make sure to stay tuned, because next time I’ll go over exactly what I’ve been working on. I’m going to show you what I liked and didn’t like; what complementary cards I felt were the most powerful; what combos worked the best, and much more involving the Atlanteans from Realm of the Sea Emperor. Don’t even think about missing it!