Exploring the Format: Bujins

As the current era of dueling pre-Duelist Alliance comes to a close, it seems like we’re still far from putting a label on it. Every tournament has shown that some deck you might’ve underestimated was actually pretty good, and even something you might’ve written off before could’ve surprised you. The more I play and the more I get involved in the game, the more I’ve come to realize that players don’t tend to explore as much as they should – … Continue reading

WCQ Potential? Gravekeepers!

Our last discussion looked at an unlikely candidate for WCQ play that happens to be a great pick, for one reason and one reason only: positioning. With the big strategies of the WCQ season now acknowledged – those being Geargia, Bujins, and Traptrix Hand Artifacts chased by Mermails, Madolches, and to a lesser extent Mythic Rulers – the real trick to winning your way to the World Championships is beating those six decks. While those strategies are where they are … Continue reading

You Should Be Playing – Number 80: Rhapsody In Berserk

While [ccProd]Number 103: Ragnazero[/ccProd] caught on pretty quickly when Primal Origin dropped, PRIO gave us two more generic Rank 4’s that warrant discussion. Both have seen table time, and while I think [ccProd]Cairngorgon, Antiluminescent Knight[/ccProd] definitely has its uses, its my opinion that [ccProd]Number 80: Rhapsody in Berserk[/ccProd] is a topnotch card and that it’s only beginning to get the recognition it deserves. Rhapsody’s a weird monster. A strange mashup of [ccProd]Armory Arm[/ccProd] and [ccProd]D.D. Crow[/ccProd], we’ve really never seen … Continue reading

A Bright Future For Heartlandraco?

The single most talked-about card this week was Soul Charge, the killer new spell dropping next week in Dragons of Legend. If you’re not familiar with it or just need a little refresher, here’s what it does: Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only … Continue reading

Looking Ahead: Theosophy Of The Artifacts, And Why We Can’t Play MST Anymore

I hope you don’t like [ccProd]Mystical Space Typhoon[/ccProd], because as soon as Primal Origin hits, that card’s over. I know, I know!  Is that a statement crafted to grab your attention and reel you into reading the rest of the article? Sure. It absolutely is. But is it an exaggeration or an overstatement? I don’t think so. Two cards from Primal Origin are going to change the way we play the game, twisting our views on spell and trap removal … Continue reading

YCS Chicago Side Deck Tech… For The New Format?!

There was a time when every format change ushered in an entirely new play environment. The biggest decks would get smashed to bits by Limitations or Forbiddings on their most important cards, and since the best strategies were often reduced to unplayable husks, the entire game would change overnight. That was basically the norm for ten to twelve years of competition. We all got used to covering our faces and groins every August and February, blindly hoping for the best. … Continue reading

Is Memory Of An Adversary The New Hotness?

Memory of an Adversary arrived with a thud when it dropped in Abyss Rising, late in 2012. The card never caught on in the era of Wind-Ups, Mermails, and Dino Rabbit, seeing only minor play months later when Fire Fists first rose to prominence. It was then that Kris Perovic, removed from the competitive circuit for several years, returned at 2013’s YCS New Jersey and was baffled that nobody was playing it. While the high speed of the format kept … Continue reading

A Big Week For Bujins: Regional Top 8 Bujinnovations

Last weekend we saw eight Regional Qualifiers in North America alone, and in the wake of YCS Berlin there were some surprising results! While documentation was at an all-time low and we actually saw relatively few deck lists, the ones we did see told some interesting stories: one of them was what seems to be an unprecedented level of success for Bujins. Bujin duelists managed to Top 8 Regional Qualifiers in Edison New Jersey, Garden City Michigan, and Los Angeles … Continue reading

Tech Update February – All The Regional Innovations You Didn’t See

Regional Qualifiers in the Americas were on hold this weekend, because Official Tournament Store Championships were held all across the Western Hemisphere… including at CoreTCG! While OTS Championships award WCQ invites to successful players, they tend to generate information that largely reflects local metagame trends; there are some cool ideas there, but they won’t always be relevant on the global scale. That means that generally speaking, the data from those events doesn’t carry forward to influence play at the YCS … Continue reading

Revolutionizing Bujins: How Royal Decree Solved All The Deck’s Problems

I don’t often say things that discourage players from following their hearts and shooting for the impossible; it’s not my style. Just because I don’t think something can be done doesn’t mean someone else might not figure it out, and if someone can achieve it, I’d rather not keep them from trying. I’m largely a positive person, willing to consider the notion that perhaps my judgment of a situation isn’t infallible. But sometimes I make exceptions, and lately, one such … Continue reading