Looking Ahead: Felgrand Rulers

Ever have a card that’s worthy of spending hours scouring Yu-Gi-Oh! databases to make sure you’ve covered every potential use for it? Conceiving strange builds to see how effective it is as a win condition, or the basis for an engine?

There’s a lot of cards and archetypes from Shadow Specters getting buzz, but there’s a specific one I’ve had my eyes on since it was announced.  It’s something I’ve dabbled with over the past few weeks, and that exact scenario – spending a near-inconceivable amount of time scouring the game for every combo possible – happened to me.  Check this out…

Felgrand the Divine Dragon Knight
2 Level 8 monsters

Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that monster’s effects are negated this turn, also it is unaffected by the effects of cards other than this card this turn.

Why did I fall in love with this card so quickly?

Although Felgrand the Divine Dragon Knight has just a single effect, you can play it two entirely different ways: you can use its ability to protect your own monster from cards like [ccProd]Bottomless Trap Hole[/ccProd] while going on the offensive – even itself.  Or you can play it to interrupt your opponent’s moves defensively, in the same way you would use [ccProd]Breakthrough Skill[/ccProd] or [ccProd]Effect Veiler[/ccProd].  The difference here is that unlike Veiler, Dragon Knight’s a searchable card straight from your Extra Deck, requiring only generic Synchro Materials.

And it’s a 2800 ATK clubbing stick.

Where can I abuse this?” was the immediate question that came to mind after reading Felgrand the Divine Dragon Knight a few months ago. (And I read it several times to make sure I wasn’t mistaken!) There’s already some decent Rank 8 strategies that are already readily capable of taking advantage, particularly Dark Worlds. But I wanted something more flexible. Dragon Rulers can consistently grind out Level 7’s, but can we do that with Level 8’s?

This is where things come together; Shadow Specters will bring us two new Dragon support cards that make an entirely new Dragon engine possible: Mythic Wood Dragon and Mythic Water Dragon.

Mythic Water Dragon
Level 8 – Water – Dragon 
1000 ATK / 2000 DEF

If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon “Mythic Water Dragon” once per turn this way.

Mythic Wood Dragon             
Level 4 – Earth – Dragon
100 ATK / 1400 DEF

Once per turn: You can target 1 WATER Dragon-Type monster you control; this card’s Level becomes the Level of that monster.

There are a lot of ways to use these two cards.  The most obvious is to Normal Summon Mythic Wood Dragon so you control an Earth monster, and then Special Summon Mythic Water Dragon.  That lets you make an instant  Rank 8 by boosting Wood Dragon’s Level with its effect.  But Wood Dragon serves several other functions in a Dragon Ruler deck. It can target [ccProd]Tidal, Dragon Ruler of Waterfalls[/ccProd]  for Rank 7 access, which is incredibly useful to make game-changing monsters like [ccProd]Mecha Phantom Beast Dracossack[/ccProd] or [ccProd]Number 11: Big Eye[/ccProd]. You can also revive it from your graveyard with Debris Dragon for Rank 4 plays, principally [ccProd]Queen Dragun Djinn[/ccProd] for more Dragon spamming. Topping that all off, you can search out Mythic Wood Dragon with [ccProd]Redox, Dragon Ruler of Boulders[/ccProd], so it fits snugly into the strategy; it offers a range of benefits, and nothing conflicts.

You can search Mythic Water Dragon with Tidal, too.  And although Water Dragon doesn’t share the Dragon Rulers’ Level 7 theme, you can pitch it for Trade-In and use it with Wood Dragon for Rank 8’s.  You can even make a few more combos, like Synchro Summoning [ccProd]Scrap Dragon[/ccProd] using your Dragon Ruler materials, popping a card, then Special Summoning Water Dragon and overlaying into Felgrand the Divine Dragon Knight.  Let’s take a look at a mockup build:

Felgrand Rulers – 40 Cards
Monsters: 25
3 [ccProd]Redox, Dragon Ruler of Boulders[/ccProd]
3 [ccProd]Tidal, Dragon Ruler of Waterfalls[/ccProd]
3 [ccProd]Tempest, Dragon Ruler of Storms[/ccProd]
2 [ccProd]Blaster, Dragon Ruler of Infernos[/ccProd]
2 [ccProd]Mystic Water Dragon[/ccProd]
2 [ccProd]Mystic Wood Dragon[/ccProd]
2 [ccProd]White Stone of Legend[/ccProd]
2 [ccProd]Blue-Eyes White Dragon[/ccProd]
2 [ccProd]Debris Dragon[/ccProd]
2 [ccProd]Effect Veiler[/ccProd]
1 [ccProd]Red-Eyes Darkness Metal Dragon[/ccProd]
1 [ccProd]Dragunity Corsesca[/ccProd]

Spells: 12
3 [ccProd]Sacred Sword of Seven Stars[/ccProd]
3 [ccProd]Cards of Consonance[/ccProd]
2 [ccProd]Trade-In[/ccProd]
2 [ccProd]Dragon Ravine[/ccProd]
1 [ccProd]Gold Sarcophagus[/ccProd]
1 [ccProd]Book of Moon[/ccProd]

Traps: 3

Ultra Dapper Felgrand does everything in one card!

1 [ccProd]Compulsory Evacuation Device[/ccProd]
1 [ccProd]Bottomless Trap Hole[/ccProd]
1 [ccProd]Raigeki Break[/ccProd]

Extra Deck: 15
2 Felgrand the Divine Dragon Knight
2 [ccProd]Mecha Phantom Beast Dracossack[/ccProd]
1 [ccProd]Crimson Blader[/ccProd]
1 [ccProd]Number 11: Big Eye[/ccProd]
1 [ccProd]Gaia Dragon, the Thunder Charger[/ccProd]
1 [ccProd]Queen Dragun Djinn[/ccProd]
1 [ccProd]Scrap Dragon[/ccProd]
1 [ccProd]Star Eater[/ccProd]
1 [ccProd]Armades, Keeper of Boundaries[/ccProd]
1 [ccProd]Azure-Eyes Silver Dragon[/ccProd]
1 [ccProd]Black-Winged Dragon[/ccProd]
1 [ccProd]Thought Ruler Archfiend[/ccProd]
1 Number 46: Draggluon the Ethereal Dragon

As much as I’d like to build something that could revolve entirely around Felgrand, it just doesn’t fly. You need an adaptable pool of options, and there aren’t any Level 8 themes that can offer that yet. But that’s why Dragon Rulers are sort of a sweet spot for what we’re trying to do.

This strategy revolves around a combination of fast-paced Dragon Draw, alongside the splashed Shadow Specters support that gets you to Felgrand the Divine Dragon Knight. Three forms of spell-based draw power plus consistent search effects let you dig through your deck and get the exact cards you need for whatever situation you may be in. Although Felgrand isn’t the focal point of the deck, it’s still a strong selling point and brings a lot to the strategy. Being able to grind down your opponent with sheer speed and then dropping Felgrand as a boss monster to control the game – or end it – is huge. Even in a more standard build without this particular deck setup, Mythic Wood Dragon and Mythic Water Dragon are too splashable to ignore.

Think Felgrand and the Mythics will change the way Dragons will be played once Shadow Specters releases? Feel free to leave your insight in the Comments below and discuss!

-Amanda L.

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