Exploring the Format: Yang Zing Metalfoes

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I really like Metalfoes and I definitely think it’s the best deck right now. It can accomplish so much with so little, and the Pendulum mechanic pushes it way over the top. Combo-based Pendulum strategies are leagues above everything else because you can combo off and make a huge field while still keeping an Extra Deck full of resources if your opponent manages to clear your field. I think there are two camps of Metalfoes players: the vanilla version that … Continue reading

Regional Top 8: Tre Braaten’s Shiranuis

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When I first started playing Yu-Gi-Oh! I loved Zombies. You always had to worry about the strategy because they could accomplish a lot with a flurry of moves in a single turn, and that was rare back in the early days of the game. They had a ton of unfair cards like Card of Safe Return, and Zombies were even the undisputed best deck at a couple points in the game’s history. While a lot’s changed since those days, Zombies … Continue reading

YCS Top 32: Sandro Ficini’s Cyber Herald

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YCS Toronto and YCS Rimini were held the same weekend, both under the old Forbidden & Limited list. While that would normally render a lot of information from those tournaments irrelevant because there were so many changes, there are always exceptions. One of which was at YCS Rimini, where Sandro Ficini made it all the way to the Top 32 with Cyber Herald! An excuse to write about Herald of Perfection? Sign me up. I tend to get drawn to … Continue reading

Exploring the Format: Metalfoes

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Metalfoes are one of the best strategies in the OCG, right up there with ABC-Dragon Buster and D/D’s. We got our first taste of Metalfoes in The Dark Illusion, but even more will arrive when Invasion: Vengeance drops in November. By the time that set hits, I fully expect Metalfoes to be the best Pendulum deck available. But even without the new support, Metalfoes can still do a lot of the things that make it so powerful in Asian metagames. … Continue reading

Analyzing the F&L List: August 2016

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Well it hasn’t been that long since the last F&L change, about four months, it definitely felt like a while. Burning Abyss and Monarchs were reigning supreme, and while we did see Pendulums and Kozmos still fight the good fight, it didn’t seem close that the former strategies were simply better. The consistency that Burning Abyss had was absurd simply because it had a high redundancy of Malebranches, so summoning Dante, Traveler of the Burning Abyss was never difficult. On … Continue reading

Exploring the Format: Blue-Eyes

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Dragons! No monster type excites me like Dragons do, especially when we’re talking about Blue-Eyes. The last time Blue-Eyes White Dragon strategies were relevant was as a draw engine in Dragon Rulers, but that was notwhere near a real Blue-Eyes deck. Thanks to Shining Victories, the Rise of the True Dragons Structure Deck, and The Dark Side of Dimensions Movie Pack, Blue-Eyes finally has enough tools to really be its own strategy. But is it good enough? Blue-Eyes can do … Continue reading

Analyzing Options: Typhoons, Twisters, and Cyclones

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Spell and trap removal’s always varied in popularity depending on the environment. Mystical Space Typhoon was an absolute staple at three in some formats, while in others you didn’t want to main it at all, because it could be a dead card so frequently. While MST used to be the golden standard, recent sets have given us a ton of other options for backrow hate; we’ve seen all types of interesting spell and trap removal lately. Cards like Typhoon excelled … Continue reading

Analyzing Options: Pot of Desires

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The Dark Illusion is packed full of awesome cards, but Pot of Desires definitely stands above the rest. Anytime such a powerful generic card is released, we need to evaluate the pros and cons because it could easily become a format-wide staple. But Pot of Desires has an effect we’ve never really tried to evaluate before, and it definitely comes at a hefty cost. The good news? We already know how great drawing cards is. Simply put, if any strategy … Continue reading

EU WCQ Top 16: Alpay Engin’s Fire King Kozmos

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Kozmos were all the hype after their debut at YCS San Jose last year, and when Fire King Island released everyone was looking to the strategy as the next dominant combo deck. But Fire King Kozmos fell flat, and ultimately Card of Demise seemed like the best way to build out the theme; Demise gave Kozmos a strong source of card advantage and worked well with the deck’s basic control plan. Demise Kozmos took second at YCS Origins – the … Continue reading

Gold Gadget And Silver Gadget

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Gadgets have been around for a while, and they’ve long been a fan favorite for reasons of consistency. Gadgets give you an easy way to amass lots of cards quickly, but at the same time they’ve always been balanced by one thing: speed. In the earlier days of Yu-Gi-Oh, when the game was slower and involved less summoning acceleration, Gadget strategies relied on traps. They could play a low monster count because as long as you had one Gadget, you … Continue reading